1. CityJSON Object
A CityJSON object represents one 3D city model of a given area, this model may contain features of different types, as defined in the CityGML data model.
A CityJSON object:
-
is a JSON object.
-
must have one member with the name
"type"
. The value must be"CityJSON"
. -
must have one member with the name
"version"
. The value must be a string with the version (X.Y) of the CityJSON object. Observe that while schemas can have a version with patch version (X.Y.Z), a CityJSON object points only to the minor version (X.Y), and for validation the latest schema of that minor version should be used. -
must have one member with the name
"transform"
. The value is a JSON object describing how to decompress the integer coordinates of the geometries to obtain real-world coordinates. See § 4 Transform Object for details. -
must have one member with the name
"CityObjects"
. The value of this member is a collection of key-value pairs, where the key is the ID of the object, and the value is one City Object. The ID of a City Object should be unique (within one CityJSON Object). See § 2 The different City Objects for details. -
must have one member with the name
"vertices"
. The value is an array representing the coordinates of each vertex of the city model. See § 3.1 Coordinates of the vertices. -
may have one member with the name
"metadata"
. The value may be a JSON object describing the coordinate reference system used, the extent of the dataset, its creator, etc. See § 5 Metadata for details. -
may have one member with the name
"extensions"
, which is used if there are Extensions used in the file. See § 8 Extensions for details. -
may have one member with the name
"appearance"
. The value may contain JSON objects representing the textures and/or materials of surfaces. See § 6 Appearance Object for details. -
may have one member with the name
"geometry-templates"
, the value is a JSON object containing the templates that can be reused by different City Objects (usually for trees). This is equivalent to the concept of "implicit geometries" in CityGML. See § 3.4 Geometry templates for details. -
may have other members, and their value is not prescribed. Because these are not standard members in CityJSON, they might be ignored by parsers.
'.city.json'
The minimal valid CityJSON object is:
{ "type" : "CityJSON" , "version" : "2.0" , "transform" : { "scale" : [ 1.0 , 1.0 , 1.0 ], "translate" : [ 0.0 , 0.0 , 0.0 ] }, "CityObjects" : {}, "vertices" : [] }
An "empty" but complete CityJSON object will look like this:
{ "type" : "CityJSON" , "version" : "2.0" , "extensions" : {}, "transform" : { "scale" : [ 1.0 , 1.0 , 1.0 ], "translate" : [ 0.0 , 0.0 , 0.0 ] }, "metadata" : {}, "CityObjects" : {}, "vertices" : [], "appearance" : {}, "geometry-templates" : {} }
2. The different City Objects
-
1st-level: City Objects that can "exist by themselves" and cannot have a parent.
-
2nd-level: City Objects that need to have a parent to exist.
This is because the schema of CityGML has been flattened.
For example, "BuildingInstallation"
instances cannot be present in a dataset without being "children"
of a "Building"
, but a "Building"
can be present by itself.
A City Object (1st or 2nd-level):
-
must have one member with the name
"type"
. The value is one of the possibilities in the figure above (of type string). If an Extension is used, then the type can be any string starting with a"+"
, as explained in § 8 Extensions. -
may have one member with the name
"geometry"
. The value is an array containing 0 or more Geometry Objects. More than one Geometry Object is used to represent several different levels-of-detail (LoDs) for the same object. However, the different Geometry Objects of a given City Object do not have to be of different LoDs. -
may have one member with the name
"attributes"
. The value is an object where the attributes of the City Object are listed. -
may have one member with the name
"geographicalExtent"
. The value is an array with 6 float values, which represent the axis-aligned bounding box of the City Object:[minx, miny, minz, maxx, maxy, maxz]
. -
may have one member with the name
"children"
. The value is an array of the IDs (of type string) of the City Object’s children. The array references only the City Object’s direct children (2nd-level) but not the grandchildren. For instance, the"children"
array for the object "id-1" below links to a"BuildingPart"
("id-2") but not to the"BuildingInstallation"
("id-3") which is a child of the"BuildingPart"
. A City Object can have different types of City Objects as children, eg a"Building"
can have both as children"BuildingPart"
and"BuildingInstallation"
. The order of the children in the array is not relevant.
Additionally, a 2nd-level City Object:
-
must have one member with the name
"parents"
. The value is an array with the IDs (of type string) of the City Object’s parents. For the City Objects in the CityJSON core module, this array will always be of size 1 (only one parent). New City Objects defined in extensions can have more than one parent.
"CityObjects" : { "id-1" : { "type" : "Building" , "geographicalExtent" : [ 84710.1 , 446846.0 , -5.3 , 84757.1 , 446944.0 , 40.9 ], "attributes" : { "measuredHeight" : 22.3 , "roofType" : "gable" , "owner" : "Elvis Presley" }, "children" : [ "id-2" ], "geometry" : [{ ...}] }, "id-2" : { "type" : "BuildingPart" , "parents" : [ "id-1" ], "children" : [ "id-3" ], ...}, "id-3" : { "type" : "BuildingInstallation" , "parents" : [ "id-2" ], ...}, "id-4" : { "type" : "LandUse" , ...} }
An example of a minimal valid City Object is:
{ "type" : "Building" }
The above example is for a "Building"
City Object, but any 1st-level City Object can be encoded the same way.
An example of a minimal 2nd-level valid City Object is:
{ "type" : "BuildingPart" , "parents" : [ "id-parent" ] }
The above example is for a "BuildingPart"
, but any 2nd-level City Object can be encoded this way.
2.1. Attributes for all City Objects
The attributes for a given City Object must be stored in the "attributes"
member and, unlike CityGML, they are not prescribed.
Note that any valid JSON value (including an array and/or object) is a valid attribute value.
"CityObjects" : { "id-1" : { "type" : "LandUse" , "attributes" : { "function" : "Industry and Business" , "area-parcel" : { "value" : 437 , "uom" : "m2" }, }, "geometry" : [{ ...}] }, "id-2" : { "type" : "WaterBody" , "attributes" : { "name" : "Lake Black" , "some-list" : [ "a" , "b" , "c" ] }, "geometry" : [{ ...}] } }
2.2. Bridge
Six City Objects are related to bridges:
-
"Bridge"
-
"BridgePart"
-
"BridgeInstallation"
-
"BridgeConstructiveElement"
-
"BridgeRoom"
-
"BridgeFurniture"
The geometry of both "Bridge"
and "BridgePart"
can only be represented with these Geometry Objects: (1) "Solid"
, (2) "CompositeSolid"
, (3) "MultiSurface"
, (4) "CompositeSurface"
.
The geometry of the four other objects can be represented with any Geometry Object.
All the above City Objects, except "Bridge"
, must have a "parents"
member.
The installations and furniture can have as parent a "Bridge"
, a "BridgePart"
, or a "BridgeRoom"
.
A City Object of type "Bridge"
or "BridgePart"
may have a member with the name "address"
, whose value is an array of JSON objects listing one or more addresses of that bridge.
The members of an address JSON object are not prescribed, to accommodate the different ways addresses are structured in different countries.
If a location is necessary then a member with the name "location"
can be added to the "address"
member, and it should contain a "MultiPoint"
geometry.
"CityObjects" : { "LondonTower" : { "type" : "Bridge" , "address" : [ { "city" : "London" , "country" : "UK" } ], "children" : [ "Bext1" , "Bext2" , "Inst-2017-11-14" ], "geometry" : [{ "type" : "MultiSurface" , "lod" : "2" , "boundaries" : [ [[ 0 , 3 , 2 , 1 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]], [[ 1 , 2 , 6 , 5 ]], [[ 2 , 3 , 7 , 6 ]], [[ 3 , 0 , 4 , 7 ]] ] }] } }
2.3. Building
Eight City Objects are related to buildings:
-
"Building"
-
"BuildingPart"
-
"BuildingInstallation"
-
"BuildingConstructiveElement"
-
"BuildingFurniture"
-
"BuildingStorey"
-
"BuildingRoom"
-
"BuildingUnit"
The geometry of "Building"
, "BuildingPart"
, "BuildingStorey"
, "BuildingRoom"
, and "BuildingUnit"
can only be represented with these Geometry Objects: (1) "Solid"
, (2) "CompositeSolid"
, (3) "MultiSurface"
, (4) "CompositeSurface"
.
The geometry of "BuildingInstallation"
, "BuildingConstructiveElement"
, or "BuildingFurniture"
objects can be represented with any Geometry Object.
All the above City Objects, except "Building"
, must have a "parents"
member.
The "BuildingInstallation"
, "BuildingConstructiveElement"
, "BuildingFurniture"
, "BuildingStorey"
can have as parent a "Building"
, a "BuildingPart"
, or a "BuildingRoom"
.
A City Object of type "Building"
, "BuildingPart"
or "BuildingUnit"
may have a member with the name "address"
, whose value is an array of JSON objects listing one or more addresses of that building (an apartment building for instance).
The members of an address JSON object are not prescribed, to accommodate the different ways addresses are structured in different countries.
If a location is necessary (eg to locate the position of the front door) then a member with the name "location"
can be added to the "address"
member, and it should contain a "MultiPoint"
geometry.
"CityObjects" : { "id-1" : { "type" : "Building" , "attributes" : { "roofType" : "gabled roof" }, "geographicalExtent" : [ 84710.1 , 446846.0 , -5.3 , 84757.1 , 446944.0 , 40.9 ], "children" : [ "id-56" , "id-832" , "mybalcony" ] }, "id-56" : { "type" : "BuildingPart" , "parents" : [ "id-1" ], ...}, "mybalcony" : { "type" : "BuildingInstallation" , "parents" : [ "id-1" ], ...} ...}
"myroom" : { "type" : "BuildingRoom" , "attributes" : { "usage" : "living room" }, "parents" : [ "id-1" ], "geometry" : [{ "type" : "Solid" , "lod" : "2" , "boundaries" : [ [ [[ 0 , 3 , 2 , 1 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]], ...] ] }] }
{ "type" : "Building" , "address" : [ { "country" : "Canada" , "locality" : "Chibougamau" , "thoroughfareNumber" : "1" , "thoroughfareName" : "rue de la Patate" , "postcode" : "H0H 0H0" , "location" : { "type" : "MultiPoint" , "lod" : "1" , "boundaries" : [ 231 ] } } ] }
2.4. CityFurniture
The geometry of a City Object of type "CityFurniture"
can be represented with any Geometry Object.
"mystopsign" : { "type" : "CityFurniture" , "attributes" : { "function" : "bus stop" }, "geometry" : [{ "type" : "MultiSurface" , "lod" : "2" , "boundaries" : [ [[ 0 , 3 , 2 , 1 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]] ] }] }
2.5. CityObjectGroup
The CityGML concept of groups, which is used to aggregate City Objects based on certain criteria (think of a neighbourhood in a city for instance), is also adopted in CityJSON. The group is a City Object, and it can contain, if needed, a geometry (the polygon representing the neighbourhood for instance).
Since a "CityObjectGroup"
is also a City Object, it can be part of another group.
A City Object of type "CityObjectGroup"
:
-
must have one member with the name
"children"
. The value is an array of the IDs (of type string) of the City Objects that the group contains. As for other City Objects, the City Objects must have the ID of the group in their"parents"
member. -
may have one member with the name
"children_roles"
. The value is an array of strings describing the role of each City Object in the group. This member must be of the same length as that of"children"
. -
may have one member with the name
"attributes"
. The value is an object where the attributes of the City Object are listed. -
may have one member with the name
"geometry"
. The value is an array containing 0 or more Geometry Objects. Notice that since the"CityObjectGroup"
is a container of different City Objects, the concept of Level of Detail does not apply to it. Nevertheless, the"lod"
member is still used for enforcing uniformity with all the other geometries.
"CityObjects" : { "my-neighbourhood" : { "type" : "CityObjectGroup" , "children" : [ "building1" , "building2" , "building3" ] } }
"CityObjects" : { "my-neighbourhood" : { "type" : "CityObjectGroup" , "attributes" : { "location" : "Chibougamau Sud" }, "children" : [ "building1" , "building3" ], "children_roles" : [ "residential building" , "voting location" ], "geometry" : [{ "type" : "MultiSurface" , "lod" : "2" , "boundaries" : [ [[ 2 , 41 , 5 , 77 ]] ] }] } }
2.6. GenericCityObject
This object should be used for objects that are not covered explicitly by any of the CityGML classes.
The geometry of a City Object of type "GenericCityObject"
can only be represented with these Geometry Objects: (1) "MultiPoint"
, (2) "MultiLineString"
, (3) "MultiSurface"
, (4) "CompositeSurface"
, (5) "Solid"
, or (6) "CompositeSolid"
.
"whatisthat" : { "type" : "GenericCityObject" , "attributes" : { "class" : "a big bucket of water" , "usage" : "it's not clear" }, "geometry" : [{ "type" : "CompositeSurface" , "lod" : "1" , "boundaries" : [ [[ 0 , 3 , 2 , 1 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]] ] }] }
2.7. LandUse
The geometry of a City Object of type "LandUse"
can only be represented with these Geometry Objects: (1) "MultiSurface"
or (2) "CompositeSurface"
.
"oneparcel" : { "type" : "LandUse" , "geometry" : [{ "type" : "MultiSurface" , "lod" : "1" , "boundaries" : [ [[ 0 , 3 , 2 , 1 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]] ] }] }
2.8. OtherConstruction
This is used for constructions that are not buildings, bridges, or tunnels. Examples are:
-
electricity pylon
-
fence
-
permanent water tank
-
pontoon
-
railway platform
-
shed
-
windmill
The geometry of a City Object of type "OtherConstruction"
can be represented with any Geometry Object.
"mypylon" : { "type" : "OtherConstruction" , "attributes" : { "class" : "windmill" , "conditionOfConstruction" : "underConstruction" }, "geometry" : [{ "type" : "MultiSurface" , "lod" : "2" , "boundaries" : [ [[ 0 , 3 , 2 , 1 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]], ...] }] }
2.9. PlantCover
The geometry of a City Object of type "PlantCover"
can only be represented with these Geometry Objects: (1) "Solid"
, (2) "CompositeSolid"
, (3) "MultiSolid"
, (4) "MultiSurface"
, (5) "CompositeSurface"
.
"myplants" : { "type" : "PlantCover" , "attributes" : { "averageHeight" : 11.05 }, "geometry" : [{ "type" : "MultiSolid" , "lod" : "2" , "boundaries" : [ [ [ [[ 0 , 3 , 2 , 1 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]], [[ 10 , 13 , 22 , 31 ]] ] ], [ [ [[ 5 , 34 , 31 , 12 ]], [[ 44 , 54 , 62 , 74 ]], [[ 111 , 123 , 922 , 66 ]] ] ] ] }] }
2.10. SolitaryVegetationObject
The geometry of a City Object of type "SolitaryVegetationObject"
can be represented with any Geometry Object.
"onebigtree" : { "type" : "SolitaryVegetationObject" , "attributes" : { "trunkDiameter" : 5.3 , "crownDiameter" : 11.0 }, "geometry" : [{ "type" : "MultiPoint" , "lod" : "1" , "boundaries" : [ 1 ] }] }
2.11. TINRelief
The geometry of a City Object of type "TINRelief"
can only be represented with the Geometry Object "CompositeSurface"
.
CityJSON does not define a specific Geometry Object for a TIN (triangulated irregular network). It is simply a CompositeSurface for which every surface is a triangle (thus a polygon having 3 vertices, and no interior ring).
Notice that in practice any "CompositeSurface"
is allowed for encoding a terrain, and that arbitrary polygons could also be used (not just triangles).
"myterrain01" : { "type" : "TINRelief" , "geographicalExtent" : [ 84710.1 , 446846.0 , -5.3 , 84757.1 , 446944.0 , 40.9 ], "geometry" : [{ "type" : "CompositeSurface" , "lod" : "1" , "boundaries" : [ [[ 0 , 3 , 2 ]], [[ 4 , 5 , 6 ]], [[ 1 , 2 , 6 ]], [[ 2 , 3 , 7 ]], [[ 3 , 0 , 4 ]] ] }] }
2.12. Transportation
Four City Objects are related to transportation:
-
"Road"
-
"Railway"
-
"Waterway"
-
"TransportSquare"
(to model for instance parking lots and squares)
Observe that the "Section", "Intersection", and "Track" classes from CityGML are omitted because they can be easily specified using specific attributes.
"ma_rue" : { "type" : "Road" , "attributes" : { "class" : "backwards" , "clearanceSpace" : 2.23 , "clearanceSpaceUnit" : "meter" }, "children" : [ "sect1" , "sect2" ], "geometry" : [ ...] } "sect1" : { "type" : "Road" , "attributes" : { "class" : "section" }, "parents" : [ "ma_rue" ], "geometry" : [ ...], }
Similarly, the CityGML classes "TrafficArea", "AuxiliaryTrafficArea", "Marking", and "Hole" are implemented as semantic surfaces (see § 3.3 Semantics of geometric primitives).
That is, the surface representing a road should be split into sub-surfaces (therefore forming a "MultiSurface"
or a "CompositeSurface"
) in which each of the sub-surfaces has semantics.
"ma_rue" : { "type" : "Road" , "geometry" : [{ "type" : "MultiSurface" , "lod" : "2" , "boundaries" : [ [[ 0 , 3 , 2 , 1 , 4 ]], [[ 4 , 5 , 6 , 9 , 12 ]], [[ 0 , 1 , 5 ]], [[ 20 , 21 , 75 ]] ], "semantics" : { "surfaces" : [ { "type" : "TrafficArea" , "surfaceMaterial" : [ "asphalt" ], "function" : "road" }, { "type" : "AuxiliaryTrafficArea" , "function" : "green areas" }, { "type" : "TrafficArea" , "surfaceMaterial" : [ "dirt" ], "function" : "road" } ], "values" : [ 0 , 1 , null , 2 ] } }] }
2.13. Tunnel
Six City Objects are related to tunnels:
-
"Tunnel"
-
"TunnelPart"
-
"TunnelInstallation"
-
"TunnelConstructiveElement"
-
"TunnelHollowSpace"
-
"TunnelFurniture"
The geometry of both "Tunnel"
and "TunnelPart"
can only be represented with these Geometry Objects: (1) "Solid"
, (2) "CompositeSolid"
, (3) "MultiSurface"
, (4) "CompositeSurface"
.
The geometry of the other four objects can be represented with any Geometry Object.
All the above City Objects, except "Tunnel"
, must have a "parents"
member. "TunnelInstallation"
, "TunnelConstructiveElement"
, "TunnelHollowSpace"
, and "TunnelFurniture"
can have as parents a "Tunnel"
or a "TunnelPart"
.
"CityObjects" : { "Lærdalstunnelen" : { "type" : "Tunnel" , "attributes" : { "yearOfConstruction" : 2000 , "length" : "24.5km" }, "children" : [ "stoparea1" ], "geometry" : [{ "type" : "Solid" , "lod" : "2" , "boundaries" : [ [ [[ 0 , 3 , 2 , 1 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]] ] ] }] } }
2.14. WaterBody
The geometry of a City Object of type "WaterBody"
can only be represented with these Geometry Objects: (1) "MultiLineString"
, (2) "MultiSurface"
, (3) "CompositeSurface"
, (4) "Solid"
, or (5) "CompositeSolid"
.
"mygreatlake" : { "type" : "WaterBody" , "attributes" : { "usage" : "leisure" , }, "geometry" : [{ "type" : "Solid" , "lod" : "2" , "boundaries" : [ [ [[ 0 , 3 , 2 , 1 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]] ] ] }] }
3. Geometry Objects
CityJSON defines the following 3D geometric primitives, all of which are embedded in 3D space (and therefore their vertices have (x, y, z) coordinates).
Similarly to the indexing mechanism of the format Wavefront OBJ, the geometry object does not store the locations of its vertices, but points instead to a vertex in a list (member "vertices"
in the CityJSON Object).
As is the case in CityGML, only linear and planar primitives are allowed; no curves or parametric surfaces can be represented.
A Geometry object is a JSON object for which the type member’s value is one of the following:
-
"MultiPoint"
-
"MultiLineString"
-
"MultiSurface"
-
"CompositeSurface"
-
"Solid"
-
"MultiSolid"
-
"CompositeSolid"
-
"GeometryInstance"
(this is another type with different properties, see § 3.4 Geometry templates)
A Geometry object:
-
must have one member with the name
"type"
. The value must be a string with one of the 8 allowed Geometry types, as defined above. -
must have one member with the name
"lod"
. The value must be a string with the LoD identifying the level-of-detail (LoD) of the geometry. This can be either a single digit (following the CityGML standards), or "X.Y"-formatted if the improved LoDs by TU Delft are used. -
must have one member with the name
"boundaries"
. The value is a hierarchy of arrays (the depth depends on the Geometry object) with integers. Each integer refers to an index in the"vertices"
array of the CityJSON object, and it is 0-based (ie the first element in the array has the index "0", the second one "1", etc.). -
may have one member with the name
"semantics"
. The value is a JSON Object, as defined below. -
may have one member with the name
"material"
. The value is a JSON Object, as defined below. -
may have one member with the name
"texture"
. The value is a JSON Object, as defined below.
"geometry"
member of a CityObject, the different geometries may be enumerated in the array (all with the same value for the member "lod"
). 3.1. Coordinates of the vertices
A CityJSON Object must have one member named "vertices"
. The value is an array of arrays of 3 integers representing the coordinates of each vertex of the city model.
The position of a vertex in this array (0-based) is used to represent the "boundaries"
of Geometry Objects.
-
one vertex must be an array with exactly 3 integers, representing the (x,y,z) location of the vertex before it is transformed to its real-world coordinates (with the § 4 Transform Object).
-
the array of vertices may be empty.
-
vertices may be repeated.
"vertices" : [ [ 102 , 103 , 1 ], [ 11 , 910 , 43 ], [ 25 , 744 , 22 ], ...[ 23 , 88 , 5 ], [ 8523 , 487 , 22 ] ]
3.2. Arrays to represent boundaries
The depth of the hierarchy of arrays depends on the Geometry object, and is as follows.
-
A
"MultiPoint"
has an array with the indices of the vertices; this array can be empty. -
A
"MultiLineString"
has an array of arrays, each containing the indices of a LineString. -
A
"MultiSurface"
, or a"CompositeSurface"
, has an array containing surfaces, each surface is modelled by an array of arrays, the first array being the exterior boundary of the surface, and the others the interior boundaries. -
A
"Solid"
has an array of shells, the first shell being the exterior shell of the solid, and the others the interior shells. Each shell has an array of surfaces, modelled in the exact same way as a MultiSurface/CompositeSurface. -
A
"MultiSolid"
, or a"CompositeSolid"
, has an array containing solids. Each solid is modelled as above.
//-- my comments
) are only to explain the cases, and should be removed. { "type" : "MultiPoint" , "lod" : "1" , "boundaries" : [ 2 , 44 , 0 , 7 ] }
{ "type" : "MultiLineString" , "lod" : "1" , "boundaries" : [ [ 2 , 3 , 5 ], [ 77 , 55 , 212 ] ] }
{ "type" : "MultiSurface" , "lod" : "2" , "boundaries" : [ [[ 0 , 3 , 2 , 1 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]] ] }
{ "type" : "Solid" , "lod" : "2" , "boundaries" : [ //-- exterior shell [ [[ 0 , 3 , 2 , 1 , 22 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]], [[ 1 , 2 , 6 , 5 ]] ], //-- interior shell [ [[ 240 , 243 , 124 ]], [[ 244 , 246 , 724 ]], [[ 34 , 414 , 45 ]], [[ 111 , 246 , 5 ]] ] ] }
{ "type" : "CompositeSolid" , "lod" : "3" , "boundaries" : [ [ //-- 1st Solid [ [[ 0 , 3 , 2 , 1 , 22 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]], [[ 1 , 2 , 6 , 5 ]] ], [ [[ 240 , 243 , 124 ]], [[ 244 , 246 , 724 ]], [[ 34 , 414 , 45 ]], [[ 111 , 246 , 5 ]] ] ], [ //-- 2nd Solid [ [[ 666 , 667 , 668 ]], [[ 74 , 75 , 76 ]], [[ 880 , 881 , 885 ]], [[ 111 , 122 , 226 ]] ] ] ] }
3.3. Semantics of geometric primitives
A Semantic Object is a JSON object representing the semantics of a primitive of a geometry (e.g. a surface of a building).
A Semantic Object may also represent other attributes of the primitive (e.g. the slope of the roof, or the solar potential).
For surface and volumetric geometries (e.g. MultiSurface
, Solid
and MultiSolid
), a primitive is a surface.
If a geometry is a MultiPoint
or a MultiLineString
, then the primitives are its respective sub-parts: points and linestrings.
A Semantic Object:
-
must have one member with the name
"type"
. The value is one of the allowed values. These depend on the City Object (see below). -
may have one member with the name
"parent"
. The value is an integer pointing to another Semantic Object of the same geometry (index of it, 0-based). This is used to explicitly represent to which wall or roof a window or door belongs to; there can be only one parent. -
may have one member with the name
"children"
. The value is an array of integers pointing to other Semantic Objects of the same geometry (index of it, 0-based). This is used to explicitly represent the openings (windows and doors) of walls and roofs. -
may have other members in the form of a JSON key-value pair, where the value must not be a JSON object (but a string/number/integer/boolean).
{ "type" : "RoofSurface" , "slope" : 16.4 , "children" : [ 2 , 37 ], "solar-potential" : 5 } { "type" : "Window" , "parent" : 2 , "type-glass" : "HR++" }
"Building"
, "BuildingPart"
, "BuildingRoom"
, "BuildingStorey"
, "BuildingUnit"
, and "BuildingInstallation"
can have the following semantics:
-
"RoofSurface"
-
"GroundSurface"
-
"WallSurface"
-
"ClosureSurface"
-
"OuterCeilingSurface"
-
"OuterFloorSurface"
-
"Window"
-
"Door"
-
"InteriorWallSurface"
-
"CeilingSurface"
-
"FloorSurface"
For "WaterBody"
:
-
"WaterSurface"
-
"WaterGroundSurface"
-
"WaterClosureSurface"
For Transportation ("Road"
, "Railway"
, "TransportSquare"
):
-
"TrafficArea"
-
"AuxiliaryTrafficArea"
-
"TransportationMarking"
-
"TransportationHole"
It is possible to define and use other semantics, but these have to start with a "+"
, inline with the rules defined in the § 8 Extensions.
{ "type" : "+SupportingWall" }
Because in a given City Object (say a "Building"
) several primitives can have the same semantics (think of a complex building that has been triangulated, there can be dozens of triangles used to represent one planar surface), a Semantic Object can be declared once, and each of the primitives that are represented by it should point to it. This is achieved by first declaring all the Semantic Objects in an array, and then having an array where each primitive links to a Semantic Object (position in the array).
If a Geometry object has semantics, then the Geometry object:
-
must have one member with the name
"semantics"
, whose values are two properties:"surfaces"
and"values"
. Both must be present.
Also:
-
the value of
"surfaces"
is an array of Semantic Objects. -
the value of
"values"
is a hierarchy of arrays with integers. The depth depends on the Geometry object: forMultiPoint
andMultiLineString
this is a simple array of integers; for any other geometry type it is two less than the array"boundaries"
. An integer refers to the index in the"surfaces"
array of the same geometry, and it is 0-based. If one surface has no semantics, a value ofnull
must be used.
"surfaces"
to name the array of Semantic Objects. Nevertheless, this member is used for points and linestrings of MultiPoints
and MultiLineStrings
, as well. { "type" : "MultiSurface" , "lod" : "2" , "boundaries" : [ [[ 0 , 3 , 2 , 1 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]], [[ 0 , 2 , 3 , 8 ]], [[ 10 , 12 , 23 , 48 ]] ], "semantics" : { "surfaces" : [ { "type" : "WallSurface" , "slope" : 33.4 , "children" : [ 2 ] }, { "type" : "RoofSurface" , "slope" : 66.6 }, { "type" : "+PatioDoor" , "parent" : 0 , "colour" : "blue" } ], "values" : [ 0 , 0 , null , 1 , 2 ] } }
{ "type" : "CompositeSolid" , "lod" : "2.2" , "boundaries" : [ [ //-- 1st Solid [ [[ 0 , 3 , 2 , 1 , 22 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]], [[ 1 , 2 , 6 , 5 ]] ] ], [ //-- 2nd Solid [ [[ 666 , 667 , 668 ]], [[ 74 , 75 , 76 ]], [[ 880 , 881 , 885 ]] ] ] ], "semantics" : { "surfaces" : [ { "type" : "RoofSurface" }, { "type" : "WallSurface" } ], "values" : [ [ //-- 1st Solid [ 0 , 1 , 1 , null ] ], [ //-- 2nd Solid get all null values [ null , null , null ] ] ] } }
3.4. Geometry templates
CityGML’s "ImplicitGeometries", better known in computer graphics as templates, are one method of compressing files since the geometries (such as benches, lamp posts, and trees) need to be defined only once. In CityJSON, they are implemented differently from what is specified in CityGML: they are defined separately in the file, and each template can be reused. By contrast, in CityGML, the geometry used for a given City Object is reused by other City Objects, there is thus no central location where all templates are stored.
The Geometry Templates are defined as a JSON object that:
-
must have one member with the name
"templates"
. The value is an array of Geometry Objects. -
must have one member with the name
"vertices-templates"
. The value is an array of coordinates of each vertex of the templates (0-based indexing). The reason the vertices' indices are not global is to ensure that operations on the vertices (eg for CRS transformation, for § 4 Transform Object, or calculating the bounding box of a dataset) will not be affected by the templates (since they will often be defined locally, and translated/rotated/scaled to their final position).
Observe that the geometry of a template can have semantic surfaces, and that appearances can be assigned to it.
"geometry-templates" : { "templates" : [ { "type" : "MultiSurface" , "lod" : "2.1" , "boundaries" : [ [[ 0 , 3 , 2 , 1 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]] ], "semantics" : { "surfaces" : [ { "type" : "+Skylight" , }, { "type" : "+PatioDoor" , } ], "values" : [ 0 , 0 , 1 ] } }, { "type" : "MultiSurface" , "lod" : "1.3" , "boundaries" : [ [[ 1 , 2 , 6 , 5 ]], [[ 2 , 3 , 7 , 6 ]], [[ 3 , 0 , 4 , 7 ]] ], "material" : { ...} } ], "vertices-templates" : [ [ 0.0 , 0.5 , 0.0 ], ...[ 1.0 , 1.0 , 0.0 ], [ 0.0 , 1.0 , 0.0 ] ] }
A given template can be used as the geometry (or as one of the geometries) of a City Object.
A new JSON object of type "GeometryInstance"
is defined, and it:
-
must have one member with the name
"template"
, whose value is the position of the template in the"geometry-templates"
(0-indexing). -
must have one member with the name
"boundaries"
, whose value is an array containing only one vertex index, which refers to one vertex in the"vertices"
member of a CityJSON file. (This is the reference point from which the transformations are applied, it is the "referencePoint" in CityGML.) -
must have one member with the name
"transformationMatrix"
, whose value is a 4x4 matrix (thus 16 values in an array) defining the rotation/translation/scaling of the template. Note that these 16 values are ordered row-by-row, as the example below shows.
{ "type" : "SolitaryVegetationObject" , "geometry" : [ { "type" : "GeometryInstance" , "template" : 0 , "boundaries" : [ 372 ], "transformationMatrix" : [ 2.0 , 0.0 , 0.0 , 0.0 , 0.0 , 2.0 , 0.0 , 0.0 , 0.0 , 0.0 , 2.0 , 0.0 , 0.0 , 0.0 , 0.0 , 1.0 ] } ] }
4. Transform Object
To reduce the size of a CityJSON object (and thus the size of files) and to ensure that only a fixed number of digits is stored for the coordinates of the geometries, the coordinates of the vertices of the geometries are represented with integer values. We therefore need to store the scale factor and the translation needed to obtain the original coordinates (stored with floats/doubles).
In the example below, the "scale"
member indicates that 3 important digits are kept (thus millimetre level if meters are the units of the CRS).
The values of the "translate"
member usually matches with the minimum values of the axis-aligned bounding box (but does not need to).
"transform" : { "scale" : [ 0.001 , 0.001 , 0.001 ], "translate" : [ 442464.879 , 5482614.692 , 310.19 ] }
A CityJSON object must therefore have one member "transform"
, whose values are 2 mandatory JSON objects, "scale"
and "translate"
, both arrays with 3 values.
The scheme of TopoJSON (called quantization) is reused, and here we simply add a third coordinate because our vertices are embedded in 3D space.
It should be noticed that only the "vertices"
at the root of the CityJSON object are affected by the transformation, the vertices for the Geometric templates and textures are not.
We can obtain the real coordinates of a given vertex v, from the vi values listed in the "vertices"
member as follows:
v[0] = (vi[0] * ["transform"]["scale"][0]) + ["transform"]["translate"][0] v[1] = (vi[1] * ["transform"]["scale"][1]) + ["transform"]["translate"][1] v[2] = (vi[2] * ["transform"]["scale"][2]) + ["transform"]["translate"][2]
5. Metadata
The core of CityJSON supports the following six properties, which are compliant with the international standard ISO19115.
"metadata" : { "geographicalExtent" : [ 84710.1 , 446846.0 , -5.3 , 84757.1 , 446944.0 , 40.9 ], "identifier" : "eaeceeaa-3f66-429a-b81d-bbc6140b8c1c" , "pointOfContact" : { "contactName" : "3D geoinformation group, Delft University of Technology" , "contactType" : "organization" , "role" : "owner" , "phone" : "+31-6666666666" , "emailAddress" : "3dgeoinfo-bk@tudelft.nl" , "website" : "https://3d.bk.tudelft.nl" , "address" : { "thoroughfareNumber" : "134" , "thoroughfareName" : "Julianalaan" , "locality" : "Delft" , "postcode" : "2628BL" , "country" : "the Netherlands" } }, "referenceDate" : "1977-02-28" , "referenceSystem" : "https://www.opengis.net/def/crs/EPSG/0/2355" , "title" : "Buildings in LoD2.3 of Chibougamau, Québec" }
5.1. geographicalExtent (bbox)
While the geographical extent can be computed from the dataset itself, it is often useful to store it.
It may be stored as an array with 6 values: [minx, miny, minz, maxx, maxy, maxz]
.
Notice that these values are in the real-world coordinate system of the dataset (based on § 5.5 referenceSystem (CRS)) and have not been compressed with the "transform"
member (§ 4 Transform Object) as the "vertices"
have been.
"metadata" : { "geographicalExtent" : [ 84710.1 , 446846.0 , -5.3 , 84757.1 , 446944.0 , 40.9 ] }
5.2. identifier
A unique identifier for the dataset. It is recommended to use a universally unique identifier, but it is not obligatory.
"metadata" : { "identifier" : "44574905-d2d2-4f40-8e96-d39e1ae45f70" }
5.3. pointOfContact
The point of contact for the dataset. This is a JSON object that
-
must have one member with the name
"contactName"
. The value is the name of the contact. -
must have one member with the name
"emailAddress"
. The value is a string with the email. -
may have one member with the name
"role"
. The value describes the role that contact person/organisation has, it is one of the following:"resourceProvider"
,"custodian"
,"owner"
,"user"
,"distributor"
,"originator"
,"pointOfContact"
,"principalInvestigator"
,"processor"
,"publisher"
,"author"
,"sponsor"
,"co-author"
,"collaborator"
,"editor"
,"mediator"
,"rightsHolder"
,"contributor"
,"funder"
,"stakeholder"
. -
may have one member with the name
"website"
. The value is the URL of point of contact. -
may have one member with the name
"contactType"
. The value is a string which is either"individual"
or"organization"
. For an"organization"
, the"website"
can also be given. -
may have one member with the name
"address"
. The value is a JSON object and any properties can be used, to accommodate the different ways addresses are structured in different countries. -
may have one member with the name
"phone"
. The value is a string with the phone number. -
may have one member with the name
"organization"
. The value is the name of the organisation, to be used if the"contactName"
is the name of a person.
"pointOfContact" : { "contactName" : "Justin Trudeau" , "emailAddress" : "justin.trudeau@parl.gc.ca" , "phone" : "+1-613-992-4211" , "address" : { "thoroughfareNumber" : "24" , "thoroughfareName" : "Sussez Drive" , "postcode" : "H0H 0H0" , "locality" : "Ottawa" , "country" : "Canada" }, "contactType" : "individual" , "role" : "pointOfContact" }
5.4. referenceDate
The date when the dataset was compiled, without the time of the day, only a "full-date"
as defined in RFC 3339, Section 5.6 should be used.
"metadata" : { "referenceDate" : "1977-02-28" }
"full-date"
(thus "1977-07-11"
as a string), and should be used for the metadata above.
Other attributes in a CityJSON object can also have a date with a time, and such an attribute is specified as a "full-time"
. For example "1985-04-12T23:20:50.52Z"
(stored as a string).
5.5. referenceSystem (CRS)
The coordinate reference system (CRS) is given as a URL formatted according to the OGC Name Type Specification:
http://www.opengis.net/def/crs/{authority}/{version}/{code}
where {authority}
designates the authority responsible for the definition of this CRS (usually "EPSG" or "OGC"), and where {version}
designates the specific version of the CRS ("0" (zero) is used if there is no version).
For instance, the Dutch national CRS in 3D:
"metadata" : { "referenceSystem" : "https://www.opengis.net/def/crs/EPSG/0/7415" }
Be aware that the CRS should be a three-dimensional one, ie the elevation/height values should be with respect to a specific datum.
5.6. title
A string describing the dataset.
"metadata" : { "title" : "3D city model of Chibougamau, Canada" }
6. Appearance Object
Both textures and materials are supported in CityJSON, and the same mechanisms used in CityGML are reused, so the conversion back-and-forth is easy. The material is represented with the X3D specifications, as is the case for CityGML. For the texture, the COLLADA standard is reused, as is the case for CityGML. However:
-
the CityGML class
GeoreferencedTexture
is not supported. -
the CityGML class
TexCoordGen
is not supported, ie one must specify the UV coordinates in the texture files. -
the major difference is that in CityGML each Material/Texture object keeps a list of the primitives using it, while in CityJSON it is the opposite: if a primitive has a Material/Texture then it is stated with the primitive (with a link to it).
An Appearance Object is a JSON object that
-
may have one member with the name
"materials"
, whose value is an array of Material Objects. -
may have one member with the name
"textures"
, whose value is an array of Texture Objects. -
may have one member with the name
"vertices-texture"
, whose value is an array of coordinates of each so-called UV vertex of the city model. -
may have one member with the name
"default-theme-texture"
, whose value is the name of the default theme for the appearance (a string). This can be used if geometries have more than one textures, so that a viewer displays the default one. -
may have one member with the name
"default-theme-material"
, whose value is the name of the default theme for the material (a string). This can be used if geometries have more than one textures, so that a viewer displays the default one.
"appearance" : { "materials" : [], "textures" :[], "vertices-texture" : [], "default-theme-texture" : "myDefaultTheme1" , "default-theme-material" : "myDefaultTheme2" }
6.1. Geometry Object having material(s)
Each surface in a Geometry Object can have one or more materials assigned to it. To store the material of a surface, a Geometry Object may have a member "material"
. The value of this member is a collection of key-value pairs, where the key is the theme of the material, and the value is one JSON object that must contain either:
-
one member
"values"
. The value is a hierarchy of arrays with integers. Each integer refers to the position (0-based) in the"materials"
member of the"appearance"
member of the CityJSON object. If a surface has no material, thennull
should be used in the array. The depth of the array depends on the Geometry object, and is equal to the depth of the"boundary"
array minus 2, because each surface ([[]]
) gets one material. -
one member
"value"
. The value is one integer referring to the position (0-based) in the"materials"
member of the"appearance"
member of the CityJSON object. This is used because often the materials are used to colour full objects, and repetition of materials is not necessary.
In the following example, the Solid has 4 surfaces, and there are 2 themes ("irradiation" and "irradiation-2"). These could represent, for instance, the different colours based on different scenarios of an solar irradiation analysis. Notice that the last surface gets no material (for both themes), thus null
is used.
{ "type" : "Solid" , "lod" : "2.1" , "boundaries" : [ [ [[ 0 , 3 , 2 , 1 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]], [[ 1 , 2 , 6 , 5 ]] ] ], "material" : { "irradiation" : { "values" : [[ 0 , 0 , 1 , null ]] }, "irradiation-2" : { "values" : [[ 2 , 2 , 1 , null ]] } } }
6.2. Geometry Object having texture(s)
To store the texture(s) of a surface, a Geometry Object may have a member with the name "texture"
. Its value is a collection of key-value pairs, where the key is the theme of the textures, and the value is one JSON object that must contain one member "values"
, which is a hierarchy of arrays with integers. For each ring of each surface, the first value refers to the position (0-based) in the "textures"
member of the "appearance"
member of the CityJSON object. The other indices refer to the UV positions of the corresponding vertices (as listed in the "boundaries"
member of the geometry). Therefore, each array representing a ring has one more value than the number of vertices in the ring.
The depth of the array depends on the Geometry object, and is equal to the depth of the "boundary"
array.
In the following example, the Solid has 4 surfaces, and there are 2 themes: "winter-textures" and "summer-textures" could for instance represent the textures during winter and summer. Notice that the last 2 surfaces of the first theme gets no texture, thus the value null
is used.
{ "type" : "Solid" , "lod" : "2.2" , "boundaries" : [ [ [[ 0 , 3 , 2 , 1 ]], [[ 4 , 5 , 6 , 7 ]], [[ 0 , 1 , 5 , 4 ]], [[ 1 , 2 , 6 , 5 ]] ] ], "texture" : { "winter-textures" : { "values" : [ [ [[ 0 , 10 , 23 , 22 , 21 ]], [[ 0 , 1 , 2 , 6 , 5 ]], [[ null ]], [[ null ]] ] ] }, "summer-textures" : { "values" : [ [ [[ 1 , 10 , 23 , 22 , 21 ]], [[ 1 , 1 , 2 , 6 , 5 ]], [[ 1 , 66 , 12 , 64 , 5 ]], [[ 2 , 99 , 21 , 16 , 25 ]] ] ] } } }
6.3. Material Object
A Material Object:
-
must have one member with the name
"name"
, whose value is a string identifying the material. -
may have the following members (their meaning is explained there):
-
"ambientIntensity"
. The value is a number between 0.0 and 1.0. -
"diffuseColor"
. The value is an array with 3 numbers between 0.0 and 1.0 (RGB colour). -
"emissiveColor"
. The value is an array with 3 numbers between 0.0 and 1.0 (RGB colour). -
"specularColor"
. The value is an array with 3 numbers between 0.0 and 1.0 (RGB colour). -
"shininess"
. The whose value is a number between 0.0 and 1.0. -
"transparency"
. The value is a number between 0.0 and 1.0 (1.0 being completely transparent). -
"isSmooth"
. The value is a Boolean value, is defined in CityGML as a hint for normal interpolation. If this boolean flag is set to true, vertex normals should be used for shading (Gouraud shading). Otherwise, normals should be constant for a surface patch (flat shading).
-
"name"
is defined for the Material Object, then it is up to the application that reads the CityJSON file to attach a material definition to the "name"
.
This might not always be possible.
Therefore, it is advised to define as many from the optional members as needed for fully displaying the material. "materials" : [ { "name" : "roofandground" , "ambientIntensity" : 0.2000 , "diffuseColor" : [ 0.9000 , 0.1000 , 0.7500 ], "emissiveColor" : [ 0.9000 , 0.1000 , 0.7500 ], "specularColor" : [ 0.9000 , 0.1000 , 0.7500 ], "shininess" : 0.2 , "transparency" : 0.5 , "isSmooth" : false }, { "name" : "wall" , "ambientIntensity" : 0.4000 , "diffuseColor" : [ 0.1000 , 0.1000 , 0.9000 ], "emissiveColor" : [ 0.1000 , 0.1000 , 0.9000 ], "specularColor" : [ 0.9000 , 0.1000 , 0.7500 ], "shininess" : 0.0 , "transparency" : 0.5 , "isSmooth" : true } ]
6.4. Texture Object
A Texture Object:
-
must have one member with the name
"type"
. The value is a string with either "PNG" or "JPG" as value. -
must have one member with the name
"image"
. The value is a string with the name of the file. This file can be a URL (eg"http://www.someurl.org/filename.jpg"
), a relative path (eg"appearances/myroof.jpg"
), or an absolute path (eg"/home/elvis/mycityjson/appearances/myroof.jpg"
). -
may have one member with the name
"wrapMode"
. The value can be any of the following:"none"
,"wrap"
,"mirror"
,"clamp"
, or"border"
. -
may have one member with the name
"textureType"
. The value can be any of the following:"unknown"
,"specific"
, or"typical"
. -
may have one member with the name
"borderColor"
. The value is an array with 4 numbers between 0.0 and 1.0 (RGBA colour).
"textures" : [ { "type" : "PNG" , "image" : "http://www.someurl.org/filename.jpg" }, { "type" : "JPG" , "image" : "appearances/myroof.jpg" , "wrapMode" : "wrap" , "textureType" : "unknown" , "borderColor" : [ 0.0 , 0.1 , 0.2 , 1.0 ] } ]
6.5. Vertices-texture Object
An Appearance Object may have one member with the name "vertices-texture"
.
Its value is an array of the (u,v) coordinates of the vertices used for texturing surfaces.
Their position in this array (0-based) is used by the "texture"
member of the Geometry Objects.
-
the array of vertices may be empty.
-
one vertex must be an array with exactly 2 values, representing the (u,v) coordinates.
-
vertices may be repeated
"vertices-texture" : [ [ 0.0 , 0.5 ], [ 1.0 , 0.0 ], [ 1.0 , 1.0 ], [ 0.0 , 1.0 ] ]
7. Handling large files
Because CityJSON aims at being easy-to-use and developer-friendly, it is advised to keep the size of CityJSON files small. Files of several hundreds of megabytes are bad practice, and should be avoided since users will have great difficulties visualising and manipulating them.
7.1. Decomposing an area into parts/tiles
One solution to handle a large dataset is to subdivide it into tiles or regions, and ensure that each part has a reasonable size. Each part becomes a CityJSON file.
7.2. Text sequences and streaming with CityJSONFeature
Another solution is to decompose a CityJSON object into its features (the City Objects), create several JSON objects, and store them in a JSON Text Sequences (one example being JSON Lines). This is a format to store several JSON objects in a single file, and allows the processing of each object one at a time.
A CityJSON Feature Object allows the storage of a single feature, for instance a "Building"
together with its children (of type "BuildingPart"
and/or "BuildingInstallation"
).
Unlike a CityJSON Object, all the vertices and appearances of the object are local.
A CityJSON Feature Object:
-
is a JSON object.
-
must have one member with the name
"type"
. The value must be"CityJSONFeature"
. -
must have one member with the name
"id"
. The value must be a string representing the identifier of the City Object Feature. This is used to clearly identify which of the CityObjects is the parent. -
must have one member with the name
"CityObjects"
. The value is a collection of key-value pairs, where the key is the ID of the object, and the value is one City Object. The ID of a City Object should be unique (within one"CityJSONFeature"
), and all the children of the"CityJSONFeature"
must be included (and the children of the children (recursively), if there are any). -
must have one member with the name
"vertices"
. The value is an array of coordinates of each vertex of the current City Object Feature (stored with integers). Their position in this array (0-based) is used as an index to be referenced by the Geometry Objects for the JSON object (warning: the vertices are local to the JSON object). -
may have one member with the name
"appearance"
. The value may contain JSON objects representing the textures and/or materials of surfaces. See § 6 Appearance Object for details. -
must not have other members.
{ "type" : "CityJSONFeature" , "id" : "myid" , "CityObjects" : {}, "vertices" : [], "appearance" : {} }
{ "type" : "CityJSONFeature" , "id" : "id-1" , "CityObjects" : { "id-1" : { "type" : "Building" , "attributes" : { "roofType" : "gabled roof" }, "children" : [ "mypart" ], "geometry" : [ ...] }, "mypart" : { "type" : "BuildingPart" , "parents" : [ "id-1" ], "children" : [ "mybalcony" ], "geometry" : [ ...] }, "mybalcony" : { "type" : "BuildingInstallation" , "parents" : [ "mypart" ], "geometry" : [ ...] } }, "vertices" : [ ...] }
The following root members of a CityJSON Object are not allowed in a CityJSONFeature Object:
-
"transform"
-
"version"
-
"metadata"
-
"geometry-templates"
: these should either be resolved/dereferenced, or they should be placed in the metadata or collection -
"extensions"
: these should be placed in the metadata or collection
Note that a CityJSON Feature Object does not contain all the information that is required for parsing the feature. Most commonly, the transformation properties (the Transform Object) and CRS must be known by the client in order to correctly georeference the City Objects. These properties may be known by the client upfront, or they may be accessible in a CityJSON Object, which is sent as the first object in a JSON Lines text stream, or in other ways not described here (for instance RESTful APIs often have a mechanism to retrieve metadata).
In case the properties are stored in a CityJSON Object, this object needs to be a valid CityJSON Object.
This implies that the CityJSON object must contain all the required properties, including "CityObjects"
and "vertices"
, even though they are empty, because this information is stored in the subsequent CityJSON Features.
Below is an example of a CityJSONFeature stream (or a JSON Lines text file), with a CityJSON Object storing the metadata and transformation properties, as well as geometry templates:
{ "type" : "CityJSON" , "version" : "2.0" , "transform" :{ ...}, "CityObjects" :{}, "metadata" :{ ...}, "vertices" :[], "geometry-templates" :{ ...}} { "type" : "CityJSONFeature" , "id" : "a" , "CityObjects" :{ ...}, "vertices" :[ ...]} { "type" : "CityJSONFeature" , "id" : "b" , "CityObjects" :{ ...}, "vertices" :[ ...]} { "type" : "CityJSONFeature" , "id" : "c" , "CityObjects" :{ ...}, "vertices" :[ ...]}
"CityJSON"
and "CityJSONFeature"
objects may be stored in a file with the extension '.city.jsonl'
"CityJSON"
and "CityJSONFeature"
objects should be defined. 8. Extensions
CityJSON uses JSON Schemas to document and validate its data model, including its Extensions. Schemas offer a way to validate the syntax of a JSON document, and thus the possibility to require certain JSON members. Therefore, for writing more complex Extensions, a basic familiarity with JSON Schemas is advised.
A CityJSON Extension is a JSON file that documents how the core data model of CityJSON is extended, and it is also used for validating the CityJSON files. This is conceptually akin to, but not conformant with, the Application Domain Extensions (ADEs) in CityGML.
A CityJSON Extension can extend the core data model in four ways:
-
Defining new properties at the root of a document
-
Defining attributes on existing City Objects
-
Defining a new Semantic Object
-
Defining a new City Object, or "extending" one of the existing City Objects
There is ongoing work on using the ADE schemas to automatically do this, but this is currently not supported by most software. Viewers might not be affected by ADEs because the geometries are usually not changed by an ADE (although they can!). However, software parsing the XML to extract attributes and features might not work directly (and thus specific code would need to be written).
CityJSON Extensions are designed in a way that they can be read and processed by standard CityJSON software, often without requiring any changes in the parsing code. This is achieved by enforcing a set of 6 simple rules (see § 8.7 Rules to follow to define new City Objects) when adding new City Objects. If these are followed, then a CityJSON file containing Extensions will be seen as a "standard" CityJSON file.
One of the philosophies of JSON is being "schema-less", which means that one is allowed to define new properties for the JSON objects without documenting them in a JSON schema (watch out: this does not mean that JSON does not have schemas!). While this is in contrast to CityGML (and GML as a whole) where the schemas are central, the schemas of CityJSON are (partly) following that philosophy.
If one wants to document the parcel area in square-meters for a "Building"
("area-parcel": {"value": 437, "uom": "m2"}
), the easiest way is just to add a new member to the City Object attributes:
{ "type" : "Building" , "attributes" : { "storeysAboveGround" : 2 , "area-parcel" : { "value" : 437 , "uom" : "m2" } }, "geometry" : [ ...] }
However, a regular attribute (without the "+"
prefix) cannot be made mandatory in the core CityJSON schema.
Only with an Extension can an attribute be made mandatory (see ).
Therefore, an Extension is used for enforcing certain properties, attributes, or City Object types in CityJSON objects. An Extension makes sense if it is expected that different data producers and consumers in the target domain need to exchange data, or if an additional City Object or Semantic type is required for accurately modelling the data.
8.1. Using an Extension in a CityJSON file
An Extension should be given a name (eg "Noise") and the URL of the Extension file should be defined, including the version of the Extension that is used for this file. It is expected that the Extension is publicly available at the URL, and can be downloaded.
Several Extensions can be used in a single CityJSON Object, each one is indexed by its name in the "extensions"
JSON object.
In the example below we have two Extensions: one named "Noise" and one named "Solar_Potential".
{ "type" : "CityJSON" , "version" : "2.0" , "extensions" : { "Noise" : { "url" : "https://someurl.org/noise.json" , "version" : "2.0" }, "Solar_Potential" : { "url" : "https://someurl.org/solar.json" , "version" : "0.8" } }, "CityObjects" : {}, "vertices" : [] }
8.2. The Extension file
A CityJSON Extension is a JSON object, and it must have the following 8 members:
-
one member with the name
"type"
. The value must be"CityJSONExtension"
. -
one member with the name
"name"
. The value must be a string identifying the extension. -
one member with the name
"url"
. The value must be a string with the HTTP URL of the location of the schema where the JSON object is located. -
one member with the name
"version"
. The value must be a string identifying the version of the Extension. -
one member with the name
"versionCityJSON"
. The value must be a string (X.Y) identifying the version of CityJSON that uses the Extension. -
one member with the name
"extraAttributes"
. The value must be a JSON object. Its content is part of a JSON schema (explained below), or an empty object. -
one member with the name
"extraCityObjects"
. The value must be a JSON object. Its content is part of a JSON schema (explained below), or an empty object. -
one member with the name
"extraRootProperties"
. The value must be a JSON object. Its content is part of a JSON schema (explained below), or an empty object. -
one member with the name
"extraSemanticSurfaces"
. The value must be a JSON object. Its content is part of a JSON schema (explained below), or an empty object.
{ "type" : "CityJSONExtension" , "name" : "Noise" , "description" : "Extension to model the noise" , "url" : "https://someurl.org/noise.ext.json" , "version" : "0.5" , "versionCityJSON" : "2.0" , "extraAttributes" : {}, "extraCityObjects" : {}, "extraRootProperties" : {}, "extraSemanticSurfaces" : {}, }
"items" : { "oneOf" : [ { "$ref" : "geomprimitives.json#/Solid" } ] }
8.3. Case 1: Adding new properties at the root of a document
It is allowed to add a new member at the root of a CityJSON file, but if one wants to document it in a schema, then the member’s name must start with a "+"
.
Imagine we wanted to store some census data for a given neighbourhood for which we have a CityJSON file, then we could define the extra root member "+census"
as follows:
"extraRootProperties" : { "+census" : { "type" : "object" , "properties" : { "percent_men" : { "type" : "number" , "minimum" : 0.0 , "maximum" : 100.0 }, "percent_women" : { "type" : "number" , "minimum" : 0.0 , "maximum" : 100.0 } } } }
And a CityJSON file would look like this:
{ "type" : "CityJSON" , "version" : "2.0" , "extensions" : { "Census" : { "url" : "https://someurl.org/census.ext.json" , "version" : "0.7" } }, "CityObjects" : { ...}, "vertices" : [ ...], "+census" : { "percent_men" : 49.5 , "percent_women" : 51.5 } }
8.4. Case 2: Defining attributes for existing City Objects
It is also possible to add, and document in a schema, specific attributes, for example if we wanted to have the colour of the buildings as a RGBA value (red-green-blue-alpha):
{ "type" : "Building" , "attributes" : { "storeysAboveGround" : 2 , "+colour" : { "rgba" : [ 255 , 255 , 255 , 1 ] } }, "geometry" : [ ...] }
Another example would be to store the area of the parcel of a building, and also to document the unit of measurement (UoM):
{ "type" : "Building" , "attributes" : { "storeysAboveGround" : 2 , "+area-parcel" : { "value" : 437 , "uom" : "m2" } }, "geometry" : [ ...] }
For these two cases, the CityJSON Extension object would look like the snippet below.
Notice that "extraAttributes"
may have several properties (the types of the City Objects are the possibilities) and then each of these has as properties the new attributes (there can be several).
An extra attribute must start with a "+"
; it is good practice to prepend the attribute with the name of the Extension, to avoid that 2 attributes from 2 different Extensions have the same name.
The value of the member is a JSON schema, this schema can reference and reuse JSON objects already defined in the CityJSON schemas.
Thus, the keywords of the member values are defined by the JSON Schema specification.
For instance, "additionalProperties"
is a JSON-schema keyword stating that one is not allowed to add properties to this JSON object, beyond the ones defined in the schema (eg "value", "uom"
).
"extraAttributes" : { "Building" : { "+colour" : { "type" : "object" , "properties" : { "rgba" : { "type" : "array" , "items" : { "type" : "number" }, "minItems" : 4 , "maxItems" : 4 } }, "required" : [ "rgba" ], "additionalProperties" : false }, "+area-parcel" : { "type" : "object" , "properties" : { "value" : { "type" : "number" }, "uom" : { "type" : "string" , "enum" : [ "m2" , "feet2" ] } }, "required" : [ "value" , "uom" ], "additionalProperties" : false } } }
8.5. Case 3: Defining a new Semantic Object
It is possible to define a new Semantic Object (besides the ones prescribed, see § 3.3 Semantics of geometric primitives), and document it in the Extension.
New Semantic Objects must have a "+"
as their first character, and other attributes/properties can be defined.
"extraSemanticSurfaces" : { "+ThermalSurface" : { "type" : "object" , "properties" : { "type" : { "enum" : [ "+ThermalSurface" ] }, "azimuth" : { "type" : "number" } }, "required" : [ "type" , "azimuth" ], "additionalProperties" : false } }
8.6. Case 4: Creating and/or extending new City Objects
The creation of a new City Object is done by defining it in the CityJSON Extension object in the "extraCityObjects"
member:
"extraCityObjects" : { "+NoiseBuilding" : { "allOf" : [ { "$ref" : "cityobjects.json#/_AbstractBuilding" }, { "properties" : { "type" : { "enum" : [ "+NoiseBuilding" ] }, "attributes" : { "properties" : { "buildingLDenMin" : { "type" : "number" } } } }, "required" : [ "type" ] } ] } }
"extraCityObjects" : { "+NoiseBuildingPart" : { "allOf" : [ { "$ref" : "cityobjects.json#/_AbstractBuilding" }, { "properties" : { "type" : { "enum" : [ "+NoiseBuildingPart" ] }, "attributes" : { "properties" : { "buildingLDenMin" : { "type" : "number" } } } }, "required" : [ "type" , "parents" ] } ] } }
Since all City Objects are documented in the schemas of CityJSON (in cityobjects.schema.json
), it is basically a matter of copying the parts needed in a new file and modifying its content.
A new name for the City Object must be given and it must begin with a "+"
.
Because City Objects can be of different levels (1st-level ones can exist by themselves; 2nd-level ones need to have a parent), we need to explicitly define that the "parents"
member is mandatory for 2nd-level objects.
Please note that since JSON schemas do not allow inheritance, the only way to extend a City Object is to define an entirely new one (with a new name, eg "+NoiseBuilding"
).
This is done by copying the schema of the parent City Object and extending it.
8.7. Rules to follow to define new City Objects
The challenge when creating Extensions to the core model is that we do not want to break the software packages (viewers, spatial analysis, etc) that already read and process CityJSON files. While one could define a new City Object and document it, if this new object does not follow the rules below then it will mean that new specific software needs to be built for it (and this would go against the fundamental ideas behind CityJSON).
-
The name of a new City Object must begin with a
"+"
, eg"+NoiseBuilding"
. -
A new City Object must conform to the rules of CityJSON, ie it must contain a member
"type"
. -
Existing City Objects cannot be extended and have new types as children, eg it is not allowed to add a new City Object
"+Balcony"
to a"Building"
. Instead, a new type, eg"+FancyBuilding"
, should be created and it can have a"+Balcony"
as a potential child. -
All the geometries must be in the member
"geometry"
, and cannot be located somewhere else deep in a hierarchy of a new member. -
The Geometry object’s boundary must be one of the eight types described in § 3 Geometry Objects. Similarly, the geometry appearances and templates must follow the core specification. This ensures that all the code written to process, manipulate, and view CityJSON files will be working without modifications.
-
The reuse of types defined in CityJSON, eg
"Solid"
or semantic surfaces, is allowed.
9. CityJSON schemas
The JSON schemas of the specifications are publicly available at https://cityjson.org/schemas/.
10. CityGML v3.0 implementation details
CityJSON v2.0 is a partial implementation of the CityGML v3.0 data model, although not all extension modules have been implemented. CityJSON v2.0 consistently implements actions #1, #2, and #3 of the profiling mechanism specified in Section 2.1 of the CityGML v3.0 Conceptual Model.
The details of which modules are supported are available at https://www.cityjson.org/citygml/v30/.